As someone who has friends working within the industry, I have nothing but respect for the idea that game manufacturers should be, you know… paid for their work. I understand that piracy can be a bit of a problem, and I can understand the industry working to take steps to make piracy difficult.
That being said, I can’t help but get annoyed by the more and more outlandish, insulting, and offensive measures that game manufacturers are taking to prevent software piracy.
I’ve been eagerly awaiting the arrival of Bioshock ever since I first read about it. It sounds like a pretty damned awesome piece of software, and yet… even if/when my sys-specs are up to the task, I will not be purchasing this game. This, despite the consistently high marks it’s getting, and my almost overwhelming desire to play what some are calling a near work of art.
Why?
Because of the absolutely horrible DRM that installing Bioshock sticks you with.
Shamus has a series of entries about this, and they’re pretty interesting reading, including some of hte comments:
Bioshock: DRMShock
Bioshock: DRMShock, Bad to Worse
Bioshock: Miss Misinformation
Bioshock: Ken Levine Interview
There are a lot of comments to read there, but, inevitable, there are comments along the lines of “Well, this isn’t surprising, this is normal, what’s the problem?” or “just get the console version” and “other games use SecuROM and nobody complained so they shouldn’t complain now”. There are even a few comments about how it’s software piracy that is killing PC gaming, and so we shouldn’t be bugged by this.
I’m mostly going to echo Shamus’ sentiments here- my issue with Bioshock isn’t that they’re trying to protect their intellectual property- it’s that they’re doing so in a way that serious punishes legitimate users while doing nothing to halt piracy. In fact, in some ways, things like SecuROM encourage piracy.
Their system limits users to a very small number of installations, opens their PC to potential virus threats, and requires online activation for a game that doesn’t have an online play mode. These things encourage piracy, because legitimate users are forced to jump through hoops and put their systems at risk just to play a piece of software that they legally purchased. Where is in the incentive not to pirate the game, when pirated copies have less risk than legal copies?
When I purchase a game, I expect to be able to play that game for as long as my system specs are appropriate for it. I don’t mind that I can’t play the original Warcraft on my new PC because it’s DOS based, and my system doesn’t support DOS, because I can always get an older PC and play it that way. I don’t mind that some games require me to slow my computer down to play them, because I still have the ability to reinstall that software and play.
Systems like SecuROM and online activation are really problematic, though, because it’s more like renting the software than buying. You purchase the software, but you can’t play it unless the company you purchased it from gives you further permission. What happens in 10 or 15 years when those companies no longer exist or have been swallowed up by some other company? I still play 10 and 15 year-old console games, and I’ve broken out older PC games from time to time, as well.
In addition, there’s the issue of what you’re purchasing. If I but a book that claims to be a cook-book, but turns out to be a history book, I can return it and expect to get my money back. People who purchased Bioshock, and discovered that SecuROM would be installed (and can’t be uninstalled), or who found that they couldn’t even install the game because of SecuROM don’t have that option. Despite the fact that the package doesn’t mention that it’s going to install SecuROM, and despite the fact that SecuROM is an intrusive piece of software that can create system problems, PC games can’t be returned for refund in most places. This means that you might spend sixty bucks on a piece of software that you don’t want to install because it’ll screw up your system, and even though you were essentially lied to, you can’t get your money back.
It’s not surprising that gamers are feeling a bit up in arms about this. When you’re treating your customers like thieves and you’re lying to them about what they’re installing, it seems like you should expect a bit of backlash. It’s not software piracy that’s killing PC gaming, it’s crap like this, that punishes legitimate users for being stupid enough to spend money on a game that they want. PC gaming is becoming more and more frustrating all the time. I know that I’m tired of buying games with ridiculously complicated and unstable copy protection systems and online activations that, once installed, need multiple patches because the game is so buggy that it crashes every time you, say, try to save the game.
I mean, really, what’s the incentive to purchase a PC game anymore? You get games that are ridiculously buggy and incomplete, offensively intrusive DRM schemes, online requirements for games without online play, and the constant push for higher and higher sys-specs for games that don’t really push the graphic envelope.
Is it any wonder that I buy at least 10 console games for every PC game I purchase?