You know what I miss?
I miss games like X-Com: UFO Defense.
I’m not completely sure why I’m so particularly fixated on that game, but I am. I love X-Com. I love creating bases. I love researching new technologies. I love that I even have a choice in which tech to research and develop first. I love that I can name my troops after people I know (which lets me know which troops are my best ones, but also creates a stronger emotionally attachment to them, and makes me sort of want to keep them out of danger!). I still play X-Com to this day.
I don’t even try to win, anymore. I just start up the game, and play through wave after wave of alien invasion. Aliens terrorizing New York? No problem! X-Com to the rescue! Aliens looking to harvest victims in South Africa? My team will stop them! Aliens looking to retaliate against my base in Russia? Grab your guns and armor up, team. What’s that? I could stop the invasions by attacking the alien base on Mars? Pffft. Whatever. I’m too busy kicking alien ass!
There are a few things that really attract me to X-Com. First, there’s the ability to manage so many different aspects of the team. You’re not only choosing whether to run or gun, you’re choosing exactly which weapons to outfit the team with. You’re choosing how many scientists to hire. You’re choosing which aircraft to purchase and which missiles or guns they’ll be stocked with. You not only choose where your base will be located, but what facilities to build inside the base. Hell, when you build a second base, you design the entire layout. There’s almost nothing you don’t have some control over in the game.
I like that.
Add to that the rock-solid turn-based gameplay, and I’m in heaven. The combat in X-Com will seem familiar to anyone who’s played the Fallout games. You take turns with the computer moving your team around the map, which is laid out in a grid. Each step on the grid depletes movement points. Crouching behind cover, reloading a weapon, firing one, throwing or priming grenades… all of these things take up movement points. As far as I can tell, it’s sort of the computer version of the old table-top games like Battle Tech.
The story of the game is simple: Aliens are invading. Stop them.
The long version- You control X-Com: UFO Defense, a global paramilitary organization funded by the world’s governments in an effort to combat the alien threat. They provide you annual funding, which you must use to purchase supplies, hire scientists and techs for research and development, and hire soldiers for combat with the aliens. As you defeat the various races of aliens (each with different tactics and abilities), you can set your scientists to work researching captured technology or interrogating alien captives.
The game is old and dated now. The graphics are nothing to write home about, and the sounds are pretty standard for their time. Despite that, the game is still fun, and there just aren’t that many games like this anymore. If you can find it, I highly suggest checking it out. It’s a shame that developers just aren’t that interested in games like this (or, maybe it’s a shame that I’m the only one still playing games like this. Take your pick).