the video games column

Why aren’t there more good superhero games?

Friday, November 9th, 2007

I used to play City of Heroes, back when it was pretty new. It’s not bad, but I can’t stand paying monthly fees, and I hated grinding to get leveled up- I want to make a cool hero, go out, and kick the crap out of bad guys. What I want is a game that takes the basics of City of Heroes- the costume creation, the power pools, and the ability to earn new powers as you play- and sticks it in a single player, sandbox world environment like Hulk: Ultimate Destruction.

The Hulk game was one of the coolest superhero games I’ve ever played- you had tons of powers/combos that you could unlock, and a huge world to run through, but… well… it was the Hulk. So, most of the time, you were getting attacked by the military, and you couldn’t really do that much actual hero stuff. Ultimate Spider-Man let you do more hero stuff, like breaking up muggings and stopping bank robbers, but it wasn’t quite as much fun as Hulk.

Anyway, that’s what I want. I want a game that would let me design my own heroes, and stick them into a big, open world like Ultimate Spider-Man, Hulk, or even GTA. Super heroes are perfect for video games, so why aren’t there more good games that involve them?

On Classics: Literature and Games…

Friday, October 12th, 2007

There’s an interesting thread up at Twenty Sided about a guy who modified a few Jane Austen books and submitted them to publishers in an attempt to show that publishers today wouldn’t recognize great literature if it was sitting in front of their faces.

As several people in that thread point out, this is a completely ridiculous (read: stupid) idea, and does nothing to show what he’s trying to prove. Instead, it shows what most of us who’ve been involved with books should already know:
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Short Thursday Blogging…

Thursday, October 4th, 2007

1. Why do I love crime drama so much? I’ve gone several years without watching tv regularly. I’d guess, if you did a weekly average of my tv watching for the last two years, and excluded dvd and video games, you’d find that I spend less than hour a week watching tv. Now that I live with someone who has cable, I find myself compelled to watch CSI and Law and Order. I’m limiting myself to one episode a day from now on.

2. If I see one more commercial for Dr Steve-o’s manly show, I’m going to puke. He’s not manly you morons, he’s psychotic. I know that a lot of people don’t see a difference, but it’s there.

3. There is, in fact, a Hendrix song in the first guitar hero.

4. If you’re trying to reduce the liquid content of your chili, it’s important not to forget that you’re doing so. Otherwise your chili turns into sludge. And nobody wants that.

Everyone’s Favorite Video Game Conversation: Ratings!

Friday, September 7th, 2007

Feminist Gamers is always a source of interesting and important conversations, and this week was no exception, when Mighty Ponygirl put up a thread called Virgin/whore videogames? The part of that post that caught my eye was midway down when she starts talking about the ESRB rating system.

A lot of poeple don’t really know that much about the ESRB (Entertainment Software Rating Board), which isn’t really that surprising, even if it is sort of disappointing.

Ultimately, I don’t really have a problem with rating systems. I think that they’re not particularly well conceived right now, and I think that they’re too subject to commericial pressures, and not informative enough, but the concept isn’t completely pointless. It’s not realistic to expect everyone to play a game before the purchase it for other people, and going online to try to find information about a game you’re thinking about buying is a crapshoot at the best of times. It’s near impossible if you’re someone who doesn’t game regularly and doesn’t know what you’re really looking for.
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I Hate Copy Protection…

Thursday, August 30th, 2007

As someone who has friends working within the industry, I have nothing but respect for the idea that game manufacturers should be, you know… paid for their work. I understand that piracy can be a bit of a problem, and I can understand the industry working to take steps to make piracy difficult.

That being said, I can’t help but get annoyed by the more and more outlandish, insulting, and offensive measures that game manufacturers are taking to prevent software piracy.

I’ve been eagerly awaiting the arrival of Bioshock ever since I first read about it. It sounds like a pretty damned awesome piece of software, and yet… even if/when my sys-specs are up to the task, I will not be purchasing this game. This, despite the consistently high marks it’s getting, and my almost overwhelming desire to play what some are calling a near work of art.

Why?

Because of the absolutely horrible DRM that installing Bioshock sticks you with.

Shamus has a series of entries about this, and they’re pretty interesting reading, including some of hte comments:
Bioshock: DRMShock
Bioshock: DRMShock, Bad to Worse
Bioshock: Miss Misinformation
Bioshock: Ken Levine Interview

There are a lot of comments to read there, but, inevitable, there are comments along the lines of “Well, this isn’t surprising, this is normal, what’s the problem?” or “just get the console version” and “other games use SecuROM and nobody complained so they shouldn’t complain now”. There are even a few comments about how it’s software piracy that is killing PC gaming, and so we shouldn’t be bugged by this.

I’m mostly going to echo Shamus’ sentiments here- my issue with Bioshock isn’t that they’re trying to protect their intellectual property- it’s that they’re doing so in a way that serious punishes legitimate users while doing nothing to halt piracy. In fact, in some ways, things like SecuROM encourage piracy.

Their system limits users to a very small number of installations, opens their PC to potential virus threats, and requires online activation for a game that doesn’t have an online play mode. These things encourage piracy, because legitimate users are forced to jump through hoops and put their systems at risk just to play a piece of software that they legally purchased. Where is in the incentive not to pirate the game, when pirated copies have less risk than legal copies?

When I purchase a game, I expect to be able to play that game for as long as my system specs are appropriate for it. I don’t mind that I can’t play the original Warcraft on my new PC because it’s DOS based, and my system doesn’t support DOS, because I can always get an older PC and play it that way. I don’t mind that some games require me to slow my computer down to play them, because I still have the ability to reinstall that software and play.

Systems like SecuROM and online activation are really problematic, though, because it’s more like renting the software than buying. You purchase the software, but you can’t play it unless the company you purchased it from gives you further permission. What happens in 10 or 15 years when those companies no longer exist or have been swallowed up by some other company? I still play 10 and 15 year-old console games, and I’ve broken out older PC games from time to time, as well.

In addition, there’s the issue of what you’re purchasing. If I but a book that claims to be a cook-book, but turns out to be a history book, I can return it and expect to get my money back. People who purchased Bioshock, and discovered that SecuROM would be installed (and can’t be uninstalled), or who found that they couldn’t even install the game because of SecuROM don’t have that option. Despite the fact that the package doesn’t mention that it’s going to install SecuROM, and despite the fact that SecuROM is an intrusive piece of software that can create system problems, PC games can’t be returned for refund in most places. This means that you might spend sixty bucks on a piece of software that you don’t want to install because it’ll screw up your system, and even though you were essentially lied to, you can’t get your money back.

It’s not surprising that gamers are feeling a bit up in arms about this. When you’re treating your customers like thieves and you’re lying to them about what they’re installing, it seems like you should expect a bit of backlash. It’s not software piracy that’s killing PC gaming, it’s crap like this, that punishes legitimate users for being stupid enough to spend money on a game that they want. PC gaming is becoming more and more frustrating all the time. I know that I’m tired of buying games with ridiculously complicated and unstable copy protection systems and online activations that, once installed, need multiple patches because the game is so buggy that it crashes every time you, say, try to save the game.

I mean, really, what’s the incentive to purchase a PC game anymore? You get games that are ridiculously buggy and incomplete, offensively intrusive DRM schemes, online requirements for games without online play, and the constant push for higher and higher sys-specs for games that don’t really push the graphic envelope.

Is it any wonder that I buy at least 10 console games for every PC game I purchase?

Two For Tuesday: Okami and I Bury the Living…

Tuesday, August 21st, 2007

I’ve been rather lax in updates, lately, and I aim to correct that. Without further ado, two reviews for you- one video game, and one movie.

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Race in Resident Evil: A Missed Opportunity For Understanding…

Wednesday, August 8th, 2007

(cross posted from No Cookies For Me)

Might Ponygirl mentioned the rising controversy surrounding Resident Evil 5. Apparently, the game trailer is… raising some issues on race. I don’t think it should be surprising, when you have a trailer that features a white guy (and, at least in earlier games, a cop) shooting and killing large groups of blacks, that some people are going to stand up and say Hey, this is pretty problematic from a racial standpoint.

Now, I readily believe that Capcom probably didn’t intend for this to be controversial. I’d guess that they never even considered the racial implications (at least, I hope). But, ignorance isn’t an excuse. I think it’s perfectly fair to criticize the content of a game, and all of the social implications of that content. In this case, I think that it’s completely fair to point to the game and say “Look, there’s nothing wrong with having blacks be zombies in a game, but when you have a game where all of the zombies are black, and the hero is a white guy with a gun killing them, it starts to look a little ugly.”

One of the really disappointing, though not surprising, things about all of this controversy, is the way that people have reacted. Rather than taking the words to heart and considering the racial implications and how the game might make people feel, a lot of gamers have gotten really angry about the criticisms and are on the attack. Read through some of the comments in Black Looks post, or at Villiage article. Immediately, people start making accusations of “playing the race card” or how there were “no problems when the ‘inhumane savages’ are white.”
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Friday is List Day: The I Skipped Last Week Edition…

Friday, August 3rd, 2007

The computer I post from has recently decided that it doesn’t feel like playing most of my mp3 discs anymore, and I can’t store music on it, so it’s made the Random Ten… well… less Random.

Still, I put a disc in, hit random, and this is what I got:

<b>Random Ten</b>

1. They Might Be Giants - “Destination Moon”
2. They Might Be Giants - “25 O’Clock”
3. They Might Be Giants - “32 Footsteps”
4. They Might Be Giants - “Letterbox”
5. They Might Be Giants - “Robot Parade”
6. They Might Be Giants - “Spiraling Shape”
7. They Might Be Giants - “Lullaby to Nightmares”
8. They Might Be Giants - “Boat of Car”
9. They Might Be Giants - “Hearing Aid”
10. They Might Be Giants - “Meet James Ensor”

<b>Six Candies I Love</b>

1. Heath Bar
2. Red Hots
3. Fire Bar
4. Sweetarts
5. Nerds
6. Vanilla Tootsie Rolls

<b>Four Favorite Tracks on Guitar Hero II</b>

1. Tattooed Love Boys
2. Rock This Town
3. Message in a Bottle
4. Psychobilly Freakout

How Civ 3 Makes Me Miss the Golden Age of Gaming…

Monday, July 30th, 2007

I picked up Civ 3 a couple of months ago at Big Lots for something like $6. I don’t know if Big Lots is a national chain, but I’m a huge fan, and if there’s one near you, I’d definitely suggest checking it out. It’s just a close-out store, but I’ve picked up a number of great things there, for crazy cheap. Last month, they had a bunch of award winning foreign flicks for $2.00 each. Awesome.

Anyway, I picked up Civ 3 because I’d heard about how great the Civ series is, but I’d never had a chance to play one. I knew it was a turn based world conquering type game. The impression I got was that it was a bit like a turn based Empire Earth- a Master of Orion set in history instead of space. So far, that seems to be the case. Mostly.

The problem is this: The game doesn’t come with instructions. I don’t know if it never came with instructions or if I just got some weird version that lacked instructions, but I’ve actually noticed this more and more with computer games. What is it about PC gaming that the manufacturers seem to be less and less inclined to include an instruction manual outside of the installation instructions?

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World in Conflict Ships With Berlin Wall…

Friday, July 27th, 2007

The upcoming release, World in Conflict announced that the collector’s edition would be shipping with a small chunk of the Berlin wall as a pack-in.

Maybe it’s just me…

But I’m kind of bothered by that.

I can’t even quite put words on exactly why, just yet. But the fall of the Berlin Wall was a big deal, and I’m not really comfortable with it being used as a marketing tool to sell a video game. I don’t know. What do you think?